![]() ![]() With major content releases every 3 months, which includes a new team each season. There is a road map, that outlines forthcoming content. Sure there are still bugs, but not that many compared to a couple of weeks ago. There have been several patches since launch, that have fixed quite a few existing issues, and due to the community outcry, the way the store transactions work, is going to be changed.Īs for gameplay, it plays well now. The pre-launch was a disaster, and the online store was incredibly unpopular. ![]() Since the pre-launch release, nearly 2 weeks ago, the game is in a very different state to how it was back then. ![]() So tl:dr, what is the big gripe on this game right now? As I see it, both of those problems are easily fixable.īut if the negative reviews are mostly centered on gameplay issues, we got a bigger problem here. Apparently there is some scorn in the community regarding the number of bugs at launch and an onerous micro-transaction policy. So it seems like this game is getting bad reviews for some reason, and I wanted to learn more about the reasoning behind that. ![]() Still, would be nice if that rule was fixed somewhat so that more risk taking behaviour was encouraged. The turnover thing in 2 was extremely harsh, but you eventually learn to work around it to a certain extent by taking your safest rolls first and minimizing your risk as much as possible. So I was really excited for Blood Bowl 3. Hey folks, so I played Blood Bowl 2 a bit, got through the campaign and made a cool team of Chaos Knights with claws for multiplayer, but never really got into the multiplayer because I was on Xbox back then and it didn't really work. ![]()
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